home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
ftp.whtech.com
/
ftp.whtech.com.tar
/
ftp.whtech.com
/
video
/
Chicago TI Fair 2014 Videos
/
ChicagoHFC2014.iso
/
File Listing: TI Gameshelf.txt
< prev
Wrap
Text File
|
2014-10-28
|
15KB
|
270 lines
TI GAMESHELF disk listing
BASIC 18, 1-18:
BA 01 3D-LABY U=026 F=332 (3D-LABY)(3D Labyrinth)
BA 02 APERTURE U=119 F=239 (ADATA, APERTURE, APETURE_D)
BA 03 ATLANTIS U=141 F=577 (ATDATA, ATLDISK, ATL_ARC)
BA 04 BATSHP U=032 F=686 (BATSHIPS)
BA 05 LIFE U=007 F=711 (BLIFE)
BA 06 BLOXOTIZ U=145 F=213 (BLOXEA5,6, BLOXOTIZ, BLOXXB)
BA 07 BONKERS U=024 F=334 (BONKERS)
BA 08 CAMELOT U=045 F=313 (CAMELOT)(Castle Camelot, from HCM, demo'ed on Ustream)
BA 09 DEDALUS U=036 F=322 (DEDEALUS)
BA 10 GRABBER U=017 F=701 (GRABBER)
BA 11 KHESANH U=040 F=318 (KHESANH)
BA 12 METEORS U=020 F=698 (METEORS)
BA 13 MROPHY U=106 F=252 (LOADER, MORPHDOC, MORPHY, MORPHY-MM)
BA 14 NIGHT U=028 F=330 (NIGHTMAR)
BA 15 RACING U=042 F=316 (RACING)
BA 16 ROMULAN U=024 F=334 (ROMULAN)
BA 17 SAMECOLOR U=015 F=703 (SCOLORBX)
BA 18 WITCH U=024 F=334 (WITCH1)
E\A ASSY 87, 01-20:
EA 01 3DMAZE U=165 F=553 (3D-MAZE,F,G, 3DMARC, LOAD, XBAS/OBJ, YLOAD)
EA 02 USGROP316A U=076 F=282 (ANGLER1,2,3, LOAD)(Angler Dangler, fishing game)
EA 03 ARCTURUS U=355 F=363 (ARC, INIT, LOAD)
EA 04 ASTEROID U=039 F=319 (ASTER, LOAD, LOADER)
EA 05 ASTROFIGHT U=128 F=230 (ASTRFGT)(Astrofighter)
EA 06 ATTACK U=176 F=542 (ATTAK-ARC)
EA 07 BBABY U=049 F=669 (BABIES)
EA 08 BACK U=129 F=229 (BACK, BACKSTEINE,F,G, LOAD, OLDLEVELS)("Breakout" type game)
EA 09 BANDIT U=049 F=669 (BANDIT, GAMELOAD, LOADBAND)(like "Berzerk" arcade game)
EA 10 BANG U=098 F=620 (BANGARC, CORE1, LOAD, MUUM)
EA 11 BARRAGE U=051 F=307 (BARE,F)
EA 12 BERLIN U=089 F=629 (BERLINWALL,M, BER_ARC)
EA 13 GAMES U=082 F=636 (GAMES_1,2,3)(c99 Games, a sport simulation of track and pool events)
EA 14 CAP U=072 F=286 (CAPONE1,2, FICAPONE)(a "hogan's alley" type game)
EA 15 CAVE U=033 F=325 (CAVE)(Cave Creatures)
EA 16 CENTIPED U=033 F=325 (CENT)(Centipede)
EA 17 CHECKERS U=211 F=507 (CHECKERC,S,T,U,V,W, LOAD)
EA 18 410 U=039 F=319 (CLOW, LOAD, LOADER)(Clowns)
EA 19 FLYER U=078 F=280 (4AFLYER, FLYERDOC)
EA 20 COLATTACK! U=088 F=270 (LOAD, NOTICE, UTIL1,2,3)
E/A ASSY 87, 21-40:
EA 21 COMPWAR U=143 F=575 (DOCS/WAR, WARARC, WARGAMES,T,U)
EA 22 USGROP316A U=115 F=243 (DEMON,O,P,Q, LOAD)
EA 23 DIABLO U=136 F=582 (D,DD,DDD,DDD!,DDDD, DIABLO, LOAD)(ball rolls on movable track game)
EA 24 ESPIAL U=066 F=652 (ESPI,J)(iridium/titanium type game)
EA 25 FREDDY U=097 F=261 (FREDDY,Z, LOAD, SC#1,2,3,4,5)(multi-screen maze game)
EA 26 GALAXIA U=070 F=288 (GALAXIA1, GALAXI_ARC, LOAD, YLOAD)
EA 27 GRVMSTR U=463 F=255 (BREAKAWAY, CASTLE, CASTLE2, CASTLEOBJ, COILS, CRUMBLES, DSR#, EASYDEMO, FIREBOX,
GRVARC, HARDDEMO, HIGHDIVE, KING, KINGOBJ, LEAPIN, LOAD, LOADKING, MESS, PENDRAGON,
PETES, PHASES, PLATFORMS, PODS, PRG, SIMPLETON, SNAIL, SQUEEZER, TAPEMAP, TF, TF2,
WARMUP, ZIGGARAT, ZIPPER)(Gravity Master, climb & jump)
EA 28 GRAVITY U=427 F=291 (GRAV_ARC, JTOB1,2, LOAD, LOADMMMENU, MMINPTXT, MMMDIR,U, OPT1,2, RBIGSWING,
RBLACKHOLE, RFASTSWIN, RFIGURE8, RFIGURE8/1,/2,/3,/4,/5, RHYPERSPACE, RNEATO,
RORBIT/1,2,3, RORBIT1,2,3, RSWINGPREC, RWHOOPDDO2,O, RWHOOPEE, RWOW,
UTIL1,2,3,4, XBLOADER)(High Gravity, celestial mechanics)
EA 29 JMANJR U=119 F=599 (JMANJR,S, JMANJR_ARC,)(Junkman Junior, climbing & jumping game)
EA 30 KABOOM U=102 F=256 (LOAD, MLCO)
EA 31 KARATE U=129 F=229 (GJS, KARATE,F,G, LOAD)
EA 32 DATAFORCEI U=163 F=195 (CORE2,3, LOAD, LOAD2, MUUM)
EA 33 LABYRNTH U=061 F=657 (LABARC, LABYRINTHC,D)
EA 34 LASSO U=175 F=543 (LASSO)
EA 35 WARZONE2 U=136 F=222 (LIVINGTOMB,C,D,E, LOAD, LTOMB, TST)(Quenton Toramanen's "The Living Tomb")
EA 36 MAJOR U=083 F=275 (MAJORARC)(Major Tom)
EA 37 MASTERMIND U=322 F=036 (LOAD, MASTER, MASTERA,B,C,D,S,T, MASTERHELP, MASTEERSP1, MINDLOAD)
EA 38 PINBALL U=053 F=305 (PINBALOAD, UTIL1,2)(Micro Pinball, NOT Micro Pinball 2!)
EA 39 MASON U=035 F=683 (MASON,O)(Midnite Mason, lode-runner type game)
EA 40 MINEFLD U=021 F=697 (MINE-ARC)
E/A ASSY 87, 41-60:
EA 41 DEST U=143 F=215 (DESTRUCT,U,V, GJS, LOAD)
EA 42 disk error
EA 43 MRCHIN U=149 F=569 (MRCHIN,O,P, MRCHIN_ARC)(Mr. Chin, demo'ed @ 2013 Faire)
EA 44 MS-ADVNTRE U=352 F=006 (ADV/C,P, ADV/LOADER, ADVDATASMK, ADVDATATEK, ADVDATATNK, DOC/FAIR, DOC/JETCAT,
DOC/MAIN, DOC/QFTK, DOC/TNK, LOAD, PDTTXT, SOL/SMK, SOL/TEK, SOL/TNK, UTIL1)
(Ms-Adventure trio, 1) Search for Murgen's Keep, 2) The Enchanted Keep,
and 3) The New King)
EA 45 MSPAC U=063 F=655 (MS-P,Q)(Ms. Pac-Man)
EA 46 NVRLANDER U=177 F=181 (EA3GAME, NEVERARC, README)(Never Lander)
EA 47 NIBBLER U=059 F=659 (NIBBLE1,2)
EA 48 MUMMY U=066 F=652 (OHMUMMY,Z)(Oh, Mummy!)
EA 49 PPUSH U=173 F=545 (GRPH_MUSC, PPUSHARC, PUSH1,2,3, SPEAK)(Perfect Push)
EA 50 PITFALL U=082 F=276 (#PITFALL,M,N, LOAD)(Pitfall, just like the Atari classic )
EA 51 TENNIS U=070 F=648 (TENISARC)
EA 52 RIVER U=119 F=599 (DOCS/RIVER, RIVER,S, RIVERARC)(River Rescue by Thhorn/EMI)
EA 53 ROADHUNT U=552 F=166 (LOAD, RDMAP1,2,3, RH, FOADHN_ARC, ROADHUNT,U,V)(Road Hunter)
EA 54 ROCKRUN U=093 F=625 (ROCK,L,M,N,O,P)(Rock Runner, E/A5, Supercart required)
EA 55 RUSH_HR U=030 F=328 (RUSH_HR)(Rush Hour)
EA 56 diskerror
EA 57 SARGON1 U=141 F=577 (SARGON)
EA 58 BLKHLE/SPA U=026 F=332 (AGGR)(Space Agressor)
EA 59 GAME U=071 F=287 (CORE1, LOAD, LOAD2, MUUM)(Space Station 1)
EA 60 SCUDBUSTER U=086 F=272 (LOAD, PRINTDOCS, SCUDBUSTER,S, SCUDDOC, SCUDINST)(Bruce Harrison's Scud Buster)
E/A ASSY 87, 61-80:
EA 61 SPL/BRKR U=718 F=000 (BOOT1,2, DSKCAT, GAME1,2, LGDN/MON, LOAD, SPELL:DOC, UTIL1,2)
EA 62 FORT U=129 F=589 (FORTARC, GAMELOAD, LOADSPAC, SPACEFORT,U)
EA 63 STARRAID U=095 F=623 (CHARA1, LOAD, RAIDER,S,T)(Star Raider)
EA 64 SUBCOM U=173 F=545 (DOCS/SUB, SUBARC, SUBCOMMAND,E,F)
EA 65 SLED U=152 F=206 (FINAL_C,P, SLEDACER,S, SLEDACER_C,P)
EA 66 ACER U=190 F=168 (ACER_C,P, BOOTSSA, SSA,B,C,D,E)(Super Space Acer)(uses TIA for spash screen)
EA 67 TERMTOADS U=081 F=637 (LOAD, README, TOADS1,2,3)(
EA 68 THE_MINE U=091 F=267 (LOAD, MINE1,2,3)(The Mine)
EA 69 TI-KENO U=211 F=147 (CHAR, DOC/DEMO, END, LOAD, TI-KENO)
EA 70 LANDER U=332 F=386 (C99PFF,I, CSUP, GRF1, GRF1;H, KEYJOY/O, LAND-ARC, PRINTF, PUTNUM/O, RANDOM;C,
SAVE, SND;O, SPEECH, TILANDER,S, TILANDER/C,P)
EA 71 TI-PEI U=136 F=222 (LOAD, TI-PEI,J,K,L,M)
EA 72 TIPUCK U=047 F=671 (TIPUCK_C)
EA 73 TIRUNNER U=299 F=419 (LEVEL28, RUNR_ARC, TI-RUNNER)(TI-Runner, lode-runner style game)
EA 74 TISCRAMBLE U=334 F=384 (LOAD, TISC, TISCRAMBLE,F,G,H,I)(TI Scramble by Rasmus Moustgaard)
EA 75 CLICKETY U=365 F=353 (CLICK-SRC, CLICKARC, GAME32K08, GAME32K16, README)
(demo'ed at the 2007 Chicago Faire)
EA 76 TITAMIUM U=475 F=243 (LOAD, MAP1,2,3,4, MUSIC, SPRITES, TIC,O, TITA,B, VIBTAB)(Titanium, based on
iridium, by Rasmus Moustgaard)(seen at the 2013 Chicago Faire)
EA 77 diskerror
EA 78 WARZONE1 U=062 F=296 (HI:SC, LOAD, TRANS, WARZ1,2, WARZONE)(Quinton Tormanen's War Zone (1))
EA 79 WARZONE2 U=335 F=023 (HS:W2, L11,2,3,4, L21,2,3,4, L31,2,3,4, L41,2,3,4, L51,2,3,4, LOAD, WZ2,3, ZONE)
(Quinton Tormanen's War Zone 2)
EA 80 WATERWORKS U=332 F=026 (LOAD, LOADWW, UTIL1, WWHELP, WWPF0,1,2,3,4,5,6,S, WWPRG1,2,3)
(Water Works, demo'ed at the 1991 Chicago Faire)
E/A ASSY 87, 81-82:
EA 81 MEXICO1 U=709 F=009 (ALASKA, ALASKA_C,P, BLANK_O, HAWAII, HAWAII_C,P, HQ_C,P, INSTALL, JUMP, LIBERTY,
LIBERTY_C,P, LOAD, LOADMUFOS, NIAGRA, NIAGRA_C,P, PARIS, PARIS_C,P, START, TITLE,
TUTKE_C,P, TMP)(Who's Behind the Mexican UFO's? pt.1)(uses TML)
EA 82 MEXICO2 U=411 F=307 (ATHENS, ATHENS_C,P, BIGUFO_C,P, BOOKMARK, CAIRO, CAIRO_C,P, CAPITOL, CAPITOL_C,P,
CARNIVAL, EFILE_C,P, TEST)(Who's Behind the Mexican UFO's? pt.2)(uses TML)
EDUTAINMENT 10, 1-10
ED 01 BBRAIN U=037 F=321 (BRAIN)(Boolean Brain, from HCM)
ED 02 CHAOS U=346 F=372 (HENON, HENON_S, LOGISTIC, LOGISTIC_S, LYAPUNOV, LYAPUNOV_S)
ED 03 COREWARS U=000 F=358 (blank disk, no files listed!)
ED 04 LIFE U=035 F=323 (LIFE,F)(Conway's Game of Life, by Mark Wills, 2005)
ED 05 AI U=059 F=299 (AI)
ED 06 NANOASS U=049 F=309 (NANOASSM, NANOEDIT)
ED 07 NPROCESS U=036 F=322 (NANOPROC)(Nano Processor, from HCM)
ED 08 PICALC U=143 F=575 (PICALC,D,E,F, PICALC1-C, PICALCXB)
ED 09 SIMROCK U=156 F=562 (README, ROCK_ARC, SIMROCKET)
ED 10 SKYCHART U=520 F=918 (CHART_C,P, LOCDEF, MESSIER, SKY, SKYDOCS, STARS)
XB 84, 01-20:
XB 01 AIRLINE U=041 F=317 (AIRLINE, LOAD)
XB 02 ARLINGTN U=018 F=700 (Arlingtn)
XB 03 ASTEROID U=018 F=700 (ASTEROID)
XB 04 ASTROM U=465 F=253 (ASTRO, ASTROARC, CC, END, F137, FIREWORKS, GAMEND, GAMEOVER, IMPORTANT, LOAD,
NAMES, PLANTE1V6, PLANET2, PLNT1G1,2, PLNT1PREP, SCORE, SPACE1)
XB 05 AZTECHALNG U=035 F=323 (LOAD)(Aztec Challenge)
XB 06 BALL U=118 F=240 (BALL, BALL-M, BALL-XB, BOOT)
XB 07 BALLOON U=069 F=649 (BLNWAR, DATA/1,2, LOAD, LOAD2)
XB 08 BARX2 U=058 F=660 (BARX2)
XB 09 BIPLANE U=028 F=690 (BIPLANE)
XB 10 PIRATE U=042 F=316 (PIRATE)
XB 11 BOWLING U=015 F=703 (BOWLING)
XB 12 X-BASIC U=008 F=350 (BREAKOUT)
XB 13 CARFAX U=245 F=113 (CARF/LOAD, CARFAX, CARFAXDOCS, CHEAT/NOTE, FILE/L2, GRAPH1,2,3,4,5,6,7, LOAD)
(Carfax Abbey)
XB 14 CITYPROT U=041 F=677 (CITYPROT)
XB 15 ACTION U=195 F=523 (ACTION, ACTION2,3,4)
XB 16 SECTOR U=042 F=316 (SECTOR)
XB 17 DUCK U=046 F=672 (DAFFY)
XB 18 DEVASTATOR U=024 F=334 (DEVAST)
XB 19 PINSET U=050 F=308 (PINBSET)
XB 20 FISH U=025 F=333 (FISH)
XB 84, 21-40:
XB 21 FRENZY U=279 F=079 (1, 2, 3, 4, AXEL,M,N,O, FRENZY, FRENZY/DOC, H, LOAD, ~)(yes, the last file name
is a "tilde" ~ )(NOT the sequel to "Bandit" - "Berzerk")
XB 22 GALAXY U=036 F=682 (GALAXYLAND)
XB 23 GHOST U=039 F=679 (GHOST2)
XB 24 diskerror
XB 25 HANGMAN U=035 F=683 (HANGMAN)
XB 26 HEISTXB U=046 F=672 (HEIST)
XB 27 HONEY U=084 F=274 (HR, LOAD, SP)
XB 28 ICECREAM U=026 F=692 (ICECREAM)
XB 29 TERR-WARE U=323 F=035
XB 30 KOALA U=039 F=679 (KOALA)
XB 31 LEGENDS_2 U=348 F=010 (D1,2,3,4,5,6,7,8,9, D10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,
29,30, LEGD, LGDN/MON, LGDN/TXT, QO, W1,2,3,4,5,6,7,8,9, W10,11,12,13,14,15,
16,17,18,19, W20,21,22,23)(whew!)(this is the sequel to Legends. Recommend
you play Legends first, and save your characters, then import them into this
game. Not necessary, but their attributes will be higher than the defaults.)
XB 32 LEGENDS_1 U=349 F=009 (GENERATE, ISLAND, LEGI, LEGSAVE, SOAD, LPDT, M1,2,3,4,5,6,7,8,9, M10,11,12,13,
14,15,16,17,18,19,20,21,22, PDATA, S1,2,3,4,5,6,7,8,9, S10,11,12,13,14,15,16,
17, S30, SCT, SD, WR)(this is the first part, the Legends role-playing
graphical adventure.)
XB 33 L2CONV U=142 F=576 (D3TEST, EN1,2,3,4,5,6, ENDIT, L2/CONFIG, L2PD, LEG/EDITOR, LEG2PD, LOAD,
LPDT, MD12, PDATA, SCD3, SCT, V1->VI/1)(another Legends disk, unknown use)
XB 34 LEGENDS2 U=697 F=021 (D1,2,3,4,5,6,7,8,9, DI1,2,3,4,5,6, GENERATE, GR, I1,2,3,4, ISLAND, L2PD,
LDN2/MON, LDN2/TXT, LEG2PD, LEGD,I, LEGSAVE, LOAD, M1,2,3,4,5,6,7,8,9,
M10,11,12,13,14,15,16,17,18,19,20,21, MD1,2,3,4,5,6,7,8,9, MD10,11, MG, PD,
S1,2,3,4,5,6,7,8,9, S10,11,12,13, SCT, SD, TWN, W1,2,3,4,5,6,7,8,9,
W10,11,12,13,14,15,16,17,18,19,20)(Legends 2, disk 2)
XB 35 LEMON U=183 F=535 (BORDER-O,S, LEMON8, LEMONARC, LOAD, MELTER-O,S, SPLASH-O,S)
XB 36 LOSTPATROL U=047 F=311 (LOAD, LOSTPATROL)
XB 37 MARBLE U=033 F=685 (MARBLE)
XB 38 MARSATK U=028 F=330 (MATTACK)
XB 39 MAYA U=045 F=313 (MAYA1)
XB 40 MAZEMAN U=039 F=319 (MAZEMAN)
XB 84, 41-60
XB 41 MIRAGE-MS U=044 F=314 (LOAD, MEANSTREET)
XB 42 MINIFROG U=039 F=679 (MINIFROG)
XB 43 MIRRORMAZE U=087 F=631 (MIRRORMAZE)
XB 44 MISSILE U=026 F=692 (MISSILECOM)
XB 45 MISWAR U=132 F=586 (1, 2, 3, 4, LOAD, M, MISSILEWAR, MW/32K, S)
XB 46 NIGHTSNIPE U=106 F=252 (GAME, GAMEFILE, LOAD, LOADA, THEEND)
XB 47 NINJA U=114 F=244 (LOAD, NINJA/1,2,3,4,5)
XB 48 PC99 U=404 F=314 (ADVENTURE, ELVOG, END, LOAD, ODCTEXT1, P2, SETGAME, TITLE, TURBO, TXP2, TXT)
XB 49 PATS U=055 F=663 (INSTRUCT, PATSCRAM, PATSCRAM/I)
XB 50 PYRAMID U=035 F=323 (PYRAMID)
XB 51 QUASI U=051 F=307 (QUASIMODO)
XB 52 RB U=086 F=272 (LOAD, RAINMUS, RFTB, RMUSO, WINMUS)
XB 53 ROBOTWAR U=255 F=1343 (KARSTEN, ROBODOCS, ROBOT, WALID)
XB 54 ROMANWAR U=183 F=535 (LOAD, ROMANARC, ROMANWAR, WARHELP, WARSTATE)
XB 55 SSGC U=160 F=558 (SSGC_ARC)
XB 56 RESCUE U=020 F=698 (RESCUE)
XB 57 SLIDING U=155 F=563 (FIRST, INSTRUCT, LOAD, SBP/SER/03, SLIDEARC)
XB 58 SLINKY U=000 F=358 (SLINKY)
XB 59 SCOUT U=038 F=680 (SPCSCOUT)
XB 60 SPACETRAP U=015 F=703 (SPACE-TRAP)
XB 84, 61-84
XB 61 SPIDER U=016 F=702 (SPIDER-BOP)
XB 62 SPRING U=033 F=685 (SPHLDJK)(Spring Heeled Jack)
XB 63 diskerror
XB 64 SUDOKU99 U=443 F=275 (SUD99ANL, SUD99DOC, SUD99LV1,2,3,4, SUD99NOTE, SUDOKU11, SUDOKU991)
XB 65 TEUFEL U=013 F=345 (TEUFEL)
XB 66 MIRAGE-TR U=000 F=358 (LOAD, TEXJ1,22, TEXK1,2)
XB 67 TEXAN U=042 F=676 (TEXAN)
XB 68 BEETLE U=032 F=686 (BEETLE)
TI 69 HERMIT U=152 F=206 (DATA, EFONT, HERMIT, LOAD, SOLUTION, STORY)
XB 70 PHAROAH U=039 F=319 (PHAROAH)
XB 71 THIEF U=045 F=313 (THIEF)
XB 72 CAS U=573 F=145 (A, A1,2,3,4,5,6,7,8,9, ACCT1,2,3,4,5, B, C, CONVERTV3, D, E, F, G, H, I, J,
JOKEFILE, K, L, LOAD, M, MENU, O, P, Q, R)
(TI-Casino)
XB 73 TILEGO U=027 F=691 (LEGO2)
XB 74 PSYCH U=078 F=640 (PSYARC)
XB 75 TISUDOKU U=028 F=690 (TISUDOKU)
XB 76 XCIVLTOWER U=047 F=311 (XTOWER)
XB 77 MIRAGE-TH U=350 F=008 (DSKTRHUMEJ,K, F1,2, LOAD, NEWJ,K, TRHUK1,2, ZOOTSHOOT)
XB 78 UFOINV U=029 F=689 (UFOINV)
XB 79 VOIDXB U=045 F=673 (VOID)
XB 80 WAZES U=028 F=330 (WAZES)
XB 81 WIZLAIR U=092 F=266 (LOAD, WIZARD) (PART OF THE "Wizard's" trilogy, Wizard's Lair, Wizard's Revenge)
XB 82 REVENGE U=096 F=262 (LOAD, REVENGE)
XB 83 QUASI U=051 F=307 (QUASIMODO)
XB 84 no xb 84? mis-numbered?
eof